As Nintendo slowly released information about the title, it became clear that the map for this new game was going to be enormous. Initially, Danilo and I thought the maps could be put to use for Zelda Universe's guides section, but the project didn't gain much momentum internally until after Nintendo's announcement of The Legend of Zelda: Breath of the Wild in 2015 more than two years later. "The new Zelda is huge, but this map breaks it down" He had created a web-based map with support for a variety of Zelda-specific features such as going through doors, browsing multiple dungeon floors, and even a 360-degree "street view" module that could be preloaded with 3D models running on WebGL. Zelda Maps began as an idea in 2013 when webmaster Danilo Passos approached me at E3 2013 with a stunning tech demo. Designing a robust interactive map for Breath of the Wild.
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